Umwelt





I am a designer and also an artist exploring the fragile boundaries between humans, technologies, and ecologies. My practice moves across speculative design, interactive media, and AI-driven visual experiments, creating works that invite reflection on how we live and imagine together.
              For me, design is not only about solving problems but also about opening questions—building new perspectives, expanding sensibilities, and shaping futures that are more diverse and interconnected.

“Precarity is the condition of being vulnerable to others. Unpredictable encounters transform us; we are not in control, even of ourselves.”
The Mushroom at the End of the World (2015)

Design Categories

  1. Speculative Design
  2. Interaction Design
  3. Wearable  Design
  4. Generative Design