For me, design is not only about solving problems but also about opening questions—building new perspectives, expanding sensibilities, and shaping futures that are more diverse and interconnected.
“Precarity is the condition of being vulnerable to others. Unpredictable encounters transform us; we are not in control, even of ourselves.”
The Mushroom at the End of the World (2015)
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Speculative Design
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Interaction Design
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Wearable
Design
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Generative Design